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A reminder Hello, We are STILL in need of a programmer capable of developing in a C++ cross-platform environment with OpenGL/SDL, please check out the Hiring page! Thanks, everyone! -Gangis Help Wanted Right now we're in need of a few good people: Programmer - Able to either modify the current engine (in C++ using OpenGL and OpenSDL) or create an entirely new 3D engine from scratch in a preferred language, preferrably portable across multiple platforms (Windows, Linux, Macintosh.) Must be able to program the physics, 3D, audio and game portions of the engine. Mathematician - Develop and test formulas in coordination with Kenji, the storywriter and the programmer (when hired) for in-game mechanics. Examples of formulas needed include but are not limited to "experience to next level", "attack strength" and "damage taken when hit by physical attacks." Person should be able to test the formulas to ensure a balanced game play experience. Apply at the "Now Hiring" page! Thank you! Site changes Hello, all! We have some changes afoot! First of all, we have finally decided on a title for this project after five years! The official name of this unofficial project is "Chrono Ideologues". Also, we have decided to produce this game in a series of "episodes" which has already simplified quite a lot of aspects of the development process. What we are hoping to do is put up "modules" of one act each as we go along. Each act involves a very large chunk of the storyline but will also allow one some "free play" such as sidequests and chances to explore the universe outside the storyline. While some of you, especially those who frequent the boards, are aware of what's going on, I felt this would be an appropriate time to officially announce the opening of the Programmer position. Description - Able to either modify the current engine (in C++ using OpenGL and OpenSDL) or create an entirely new 3D engine from scratch in a preferred language, preferrably portable across multiple platforms (Windows, Linux, Macintosh.) Must be able to program the physics, 3D, audio and game portions of the engine. I have already received a few e-mails expressing interest in the position and I'm waiting for more responses to this announcement before I start giving out the test then evaluate the applicants. We all felt it was time to start things anew with the site design. This has been three months of work fine-tuning every aspect of the design. And guess what? It's not done yet! We have a few more additions in store for the near future. We hope that you enjoy the new site design and if you come across any problems, please report them in the boards. Click "Read More" for a more extensive list of changes to the UCT2 site. Thank you very much for following the project and I hope to see you here again soon! Read More...A quick update... ...to let you know that we're not dead. Yeah, I know you're getting tired of these. :) We've been working full steam in a lot of aspects, and we may have an announcement and a few changes this weekend. Stay tuned, and thank you! |